# kaal:claim:3128900-033

**Claim.** Gamification is stipulated as the process of adding games or game like elements, such as a micro task, in order to encourage active worker participation, boost motivation, and increase user loyalty.

**Type.** definitional  **Support.** asserted

**Source quote.**

> Gamification is defined as the process of adding games or game-like elements, such as a micro-task, to encourage active task worker participation, boost motivation, and increase user loyalty.

**From.** Wulf A. Kaal, *Decentralized Mechanical Turk Through Verified Reputation* (2018), 3.5 Gamification of Micro Tasks, page 14

**Cite as.** Wulf A. Kaal, Decentralized Mechanical Turk Through Verified Reputation (2018). SSRN: https://ssrn.com/abstract=3128900

**Verify.** sha256 of source PDF `381d72e85d976e2af852e8ec3bba87bc6a05ccb3349a2c3dd6f9e64de96ab4b0` at https://raw.githubusercontent.com/wulfkaal/Academic-Papers/main/papers/pdf/Kaal%20-%202018%20-%20Decentralized%20Mechanical%20Turk%20Through%20Verified%20Reputation.pdf

**Topics.** institutional-design

**Keywords.** gamification, worker-motivation, user-loyalty, definitions

**Canonical form.** This markdown file is the canonical hashed representation of the claim. Its sha256 is the content hash used for attestation.
