{
 "@context": "https://schema.org",
 "@type": "DefinedTerm",
 "@id": "https://wulfkaal.github.io/entities/user-loyalty",
 "identifier": "kaal:entity:user-loyalty",
 "name": "User loyalty",
 "termCode": "user-loyalty",
 "inDefinedTermSet": {
  "@id": "https://wulfkaal.github.io/entities/index.json"
 },
 "author": {
  "@type": "Person",
  "name": "Wulf A. Kaal",
  "identifier": "https://orcid.org/0000-0003-0757-275X"
 },
 "dateModified": "2026-07-29",
 "canonicalForm": "https://wulfkaal.github.io/entities/user-loyalty.md",
 "sha256": "08847d89cb95d2f5caae37d9d556accd566cc982b66afc77d24554effb982eab",
 "additionalProperty": [
  {
   "@type": "PropertyValue",
   "name": "status",
   "value": "derived"
  },
  {
   "@type": "PropertyValue",
   "name": "claim_count",
   "value": 2
  },
  {
   "@type": "PropertyValue",
   "name": "work_count",
   "value": 1
  },
  {
   "@type": "PropertyValue",
   "name": "year_span",
   "value": [
    "2018",
    "2018"
   ]
  },
  {
   "@type": "PropertyValue",
   "name": "non_current_claims",
   "value": 0
  }
 ],
 "subjectOf": [
  {
   "@type": "Claim",
   "@id": "https://wulfkaal.github.io/claims/3128900-033",
   "identifier": "kaal:claim:3128900-033",
   "text": "Gamification is stipulated as the process of adding games or game like elements, such as a micro task, in order to encourage active worker participation, boost motivation, and increase user loyalty.",
   "abstract": "Gamification is defined as the process of adding games or game-like elements, such as a micro-task, to encourage active task worker participation, boost motivation, and increase user loyalty.",
   "citation": "Wulf A. Kaal, Decentralized Mechanical Turk Through Verified Reputation (2018). SSRN: https://ssrn.com/abstract=3128900",
   "datePublished": "2018",
   "claim_type": "definitional",
   "confidence": "asserted",
   "is_failure_mode": false,
   "scope_conditions": [],
   "source_pdf_sha256": "381d72e85d976e2af852e8ec3bba87bc6a05ccb3349a2c3dd6f9e64de96ab4b0",
   "status": "current"
  },
  {
   "@type": "Claim",
   "@id": "https://wulfkaal.github.io/claims/3128900-034",
   "identifier": "kaal:claim:3128900-034",
   "text": "Existing decentralized gamification attempts for micro task workers fail because they are monodimensional and permit earning only by playing the game, whereas a multidimensional design gives players several ways to earn and builds stronger loyalty.",
   "abstract": "Unlike other decentralized gamification attempts for micro task workers that are monodimensional and only allow earning by playing the game, the Semada platform offers players multiple opportunities to earn by playing.",
   "citation": "Wulf A. Kaal, Decentralized Mechanical Turk Through Verified Reputation (2018). SSRN: https://ssrn.com/abstract=3128900",
   "datePublished": "2018",
   "claim_type": "failure",
   "confidence": "argued",
   "is_failure_mode": true,
   "scope_conditions": [
    "decentralized micro task platforms using gamification"
   ],
   "source_pdf_sha256": "381d72e85d976e2af852e8ec3bba87bc6a05ccb3349a2c3dd6f9e64de96ab4b0",
   "status": "current"
  }
 ],
 "description": "2 claims in the published works of Wulf A. Kaal carry the concept tag 'user-loyalty'. Derived node: a roster, not an adjudicated definition."
}