The efficiency gain from cooperation in repeated games can only be achieved if a policeable reputation system exists: players must have histories and those histories must be available to other players, which makes transparency and communication essential to effective policing.
Source quote, verbatim
This new leap in efficiency as the players cooperate can only be achieved if there is the possibility of creating a policeable reputational system. The players must have a history, and that history must be available to the other players.
Craig Calcaterra, Wulf A. Kaal, A Technical Perspective on Decentralization (2021). SSRN: https://ssrn.com/abstract=3782203
Holds when
repeated games
grim trigger or similar punishment strategies
Classification
conditionsupport: arguedreputationdisclosure
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