kaal:claim:3782203-016
The efficiency gain from cooperation in repeated games can only be achieved if a policeable reputation system exists: players must have histories and those histories must be available to other players, which makes transparency and communication essential to effective policing.
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This new leap in efficiency as the players cooperate can only be achieved if there is the possibility of creating a policeable reputational system. The players must have a history, and that history must be available to the other players.
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conditionsupport: arguedreputationdisclosure
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